We also toured their new theatre and movie studio and met up with students involved their Tiltfactor program which specialises in researching and designing ‘games for social change’. The gamer we spoke to showed us their latest award winning game ‘Zombie Pox’ which addresses an alarming world-wide trend indicating a shift away from vaccinations by ‘enhancing the perceived value of vaccination for curbing disease spread’ and once mastered this concept can be extended so that the players ‘appreciate the interrelationships of other open-ended public health problems’.
Tiltfactor’s strategies have been researched and tested in New York, Beijing, Shanghai, Rwanda and South Africa and they have won awards for their games that incorporate ‘in game learning’ on gender stereotypes and human values. It was great to hear see students using something they love to ‘to create a more just and equitable world’. The sign on their wall told me that they were ‘committed to investigating the power of story, systems thinking and empathy to craft powerful experiences that shape people’s lives by reducing biases and stereotypes, promoting wellness and increasing global awareness’. This website is definitely worth a look:
http://www.tiltfactor.org
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